# KitQuarry > Stop prompting from scratch. Start shipping. KitQuarry sells plug-and-play AI coding kits (rules, skills/slash commands, tested starter projects) generated into native formats for Cursor, Claude Code, Codex, Windsurf and GitHub Copilot. One-time purchases; free sampler available. ## Products - [AI Coding Rules Pack](https://kitquarry.com/products/rules-pack.html) ($19): Battle-tested rules for security, testing, review and git across TypeScript, React/Next.js, Python/FastAPI and Node. - [AI Agent Starter Kit](https://kitquarry.com/products/agent-starter.html) ($39): A tested TypeScript agent: tool-calling loop, provider adapter, MCP server template and evals, with agent rules for every tool. - [SaaS Starter Kit](https://kitquarry.com/products/saas-starter.html) ($49): A minimal, tested Next.js 16 SaaS starter with auth, a database interface, a Lemon Squeezy webhook and a landing page. Lint, typecheck, tests and build all pass. - [Godot Game Dev Kit](https://kitquarry.com/products/godot.html) ($24): Godot 4 / GDScript 2.0 rules that stop AI writing Godot 3 and Python, with a tested starter project and headless checks. - [Complete Vibe Coding Toolkit](https://kitquarry.com/products/complete-toolkit.html) ($99): Every kit: Rules Pack, AI Agent Starter, SaaS Starter and Godot Game Dev Kit, plus all v1.x updates. - [Free sampler](https://kitquarry.com/free.html) ($0): Three rules and two skills from the paid kits, free, in every tool format. ## Docs - [Cursor](https://kitquarry.com/docs/cursor.html) - [Claude Code](https://kitquarry.com/docs/claude-code.html) - [OpenAI Codex (AGENTS.md)](https://kitquarry.com/docs/codex.html) - [Windsurf](https://kitquarry.com/docs/windsurf.html) - [GitHub Copilot](https://kitquarry.com/docs/copilot.html) ## Articles - [Godot 4 GDScript Rules for Cursor: a Working .mdc Setup](https://kitquarry.com/articles/godot-4-gdscript-rules-for-cursor.html): How to write Cursor rules that make the agent produce correct Godot 4 GDScript: .mdc frontmatter, globs, always-on vs scoped rules, and examples. - [Fixing Claude (and Other AIs) Writing Godot 3 Code in Godot 4](https://kitquarry.com/articles/fix-claude-writing-godot-3-code.html): Why AI assistants write yield, KinematicBody2D and export var in Godot 4 projects, and a concrete fix: wrong→right tables, version pinning and headless checks. - [CLAUDE.md for Godot 4: a Template Under 200 Lines](https://kitquarry.com/articles/claude-md-for-godot.html): A practical CLAUDE.md template for Godot 4 projects: what to include, what to move to .claude/rules, staying under 200 lines, and how to verify it loads. - [Cursor rules vs CLAUDE.md vs AGENTS.md: which file does what](https://kitquarry.com/articles/cursor-rules-vs-claude-md-vs-agents-md.html): Compare Cursor .mdc rules, Claude Code CLAUDE.md and AGENTS.md: where each lives, how each loads, size limits, and how to keep them in sync. - [Security rules for AI coding agents: a practical checklist](https://kitquarry.com/articles/ai-coding-agent-security-rules.html): Rules that stop AI coding agents leaking secrets, skipping validation, or rolling their own crypto, and how to make them stick in Cursor, Claude Code and Codex. - [The plan-first workflow for long AI coding sessions](https://kitquarry.com/articles/plan-first-workflow-for-ai-coding.html): Why AI coding agents drift in long sessions, and a plan-first fix: PLAN.md, one feature per session, small verified steps, review before commit. ## FAQ ### What is KitQuarry? KitQuarry sells AI coding kits: rule files, skills/slash commands and tested starter projects for Cursor, Claude Code, Codex, Windsurf and GitHub Copilot. Each kit is generated from one master source into every tool's native format. ### Which tools are supported? Cursor, Claude Code, Codex, Windsurf and GitHub Copilot. Cursor gets .mdc rules, Claude Code gets CLAUDE.md + .claude/rules + skills, Codex gets AGENTS.md + .agents/skills, Windsurf gets .windsurf/rules + workflows, and Copilot gets copilot-instructions + instructions + prompt files. ### What does 'tested' mean? Every starter project passes its own checks before we zip it. The agent and SaaS starters pass lint, typecheck, tests and build from a clean npm ci. The Godot starter passes a headless parse, run and smoke test on Godot 4.3 and 4.7.2. Generated rule files are validated against each tool's documented format limits. ### Is it a subscription? No. Every kit is a one-time purchase, and v1.x updates are included. ### What is in the bundle? The Complete Toolkit ($99) contains all four paid kits: Rules Pack, AI Agent Starter, SaaS Starter and Godot Game Dev Kit. Bought separately they cost $131. ### Is there a free version? Yes. The free sampler has the core, security and agent-workflow rules, plus the /plan-feature and /review-changes skills, in every tool format. ### How do I install a kit? Unzip it, then copy your tool's folder contents to your project root. Starter kits come with every tool's files already in place. Each tool has its own docs page. ### Do the rules guarantee correct AI code? No. Rules are context, not enforcement, and models can still ignore them. The kits reduce common mistakes and tell the agent to verify its work with real commands (tests, typecheck, build) so mistakes show up fast. ### Can I use the kits in commercial and client projects? Yes, you can use them in unlimited projects of your own and your clients'. You may not resell or redistribute the kit files themselves. See the terms. ### What is your refund policy? See the refund policy page. It is a draft until the store goes live.